Ever since its reveal at E3 2016 under the name Project Scorpio, the Xbox One X has been marketed by Xbox as the most powerful console ever made, and Head of Xbox Operations Dave McCarthy spoke in a little bit more detail about the comparisons to PC gaming in an interview with MCV UK, saying that it will provide the closest console experience to PC.
"If you felt as a console gamer that you had to compromise and you looked longingly at that PC space and said, 'I want those top-end things' - well, now you can get them," he explained. "The way we look at it, choice feels like the right principle right now. There are consumers that really want to balance price against capabilities. But there will always be customers in your segment of gamers that want the best of the best, and I think that up until now the PC space was really the only place they could go to get that. They now have the ability to get that in the console space."
In regards to things aside from the visuals, like frame-rates, McCarthy said that was up to developers. "We're all about the developer choice there overall. Different developers are going to choose to do different things for different game formats. But the good news is that the Xbox One SDK that everyone writes to will be able to handle that variation. You don't need a unique version for Xbox One X. It's just going to know if I'm running a One X, will take advantage of it and going to feel like a premium PC experience overall."
Could the Xbox One X really deliver this "premium PC experience" on consoles?