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Assassin's Creed Origins

AC Origins is more "personal" with "less hand-holding"

RPG mechanics added to ensure that players are the authors of the experience.

Assassin's Creed Origins is the first core entry in the series since Syndicate (2015), and we took a look at the game in LA to see how Ubisoft had used the extra time to freshen up its most important franchise (you can read our hands-on impressions here).

We also got the chance to talk with creative director Jean Guesdon about some of the features coming to the game, including the new RPG mechanics that promise to make Origins the most in-depth and option-filled entry in the series to date.

"One thing that was clear for us in terms of vision when we started the development," Guesdon told us, "is that we really wanted to reinvent Assassin's Creed by giving, basically, the ability to players to craft their own personal experience. And to that, there's nothing better really than a role-playing game, right?

"We are coming from the action-adventure genre, and we are adding some RPG elements so that players can really express themselves. There is way less hand-holding than before, and in every compartment of the game we tried to really open the mechanics so that players, in the end, are the real author of the experience."

Assassin's Creed Origins is heading to PC, PS4 and Xbox One (with support for PS4 Pro and Xbox One X) on October 27.

Assassin's Creed Origins