We caught up with multiplayer producer Billy Buskell to learn more about Mass Effect: Andromeda's co-operative multiplayer ahead of launch at the PAX East showfloor. The basics are the same as in Mass Effect 3 multiplayer, so we asked Buskell what's different and new.
"The core combat just really took a step forward", says Buskell. "Now we have a lot of verticality, you can see that in the maps behind us. With jump and dash now it's a lot more freeform movement."
One thing that Bioware were criticised over when it came to the Mass Effect 3 multiplayer was how it tied in with the campaign and how players were "forced" to play multiplayer in order to achieve certain things in the singleplayer. This has changed for Mass Effect: Andromeda.
"We don't want to have a true story connection. We don't want to have any players feeling they have to do this, if they opt not, they can do that. We introduced a new feature called Strike Teams that is based on the idea of the APEX forces, so if you're playing in singleplayer or multiplayer you're part of the APEX forces, and you can go run strike teams or you can play the multiplayer mode.
In terms of scope and post-launch support, Buskell had this to say:
"We're going to have about a handful [of maps] at launch, and then we'll continue to support the game after. And then we'll have just over 24 characters, so we'll have a little bit more than we had at Mass Effect 3's launch, and then we'll go from there."