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Wasteland 2

InXile's Director's Cut and reworking Wasteland 2 for console

"Luckily we had the time to go through each system and really give it what it deserves."

InXile's Chris Keenan walked us through the changes coming to Wasteland 2, with the Director's Cut launching on console as well as coming as a free update for existing PC players.

Among other things, Keenan explained the new Quirk system coming to the RPG, which should freshen up things for returning players. He also revealed the work that's going into making sure the experience translates to the controller for the upcoming Xbox One and PS4 release later this year.

"It was one of those things that we looked at it, and we thought back to all of the turn-based isometric games that we'd played [on console], Xcom immediately came to mind, I played that on the 360 and thought that it was a great experience. So started playing around with that and seeing what they did with the controls.

"Just recently got done playing Diablo III on there, and their UI is just so clean. So we certainly draw from a lot of other influences in the area, make sure that we're taking the things that we really enjoy about those systems and making sure our systems have it, and then we've got a lot of unique other elements.

"So we approached every single unique system from combat to user interface to skill usage... we took a step back and said "if we were doing this thing from the ground up, right, forget that we've got a PC version out there, if this was starting today, what would we do with it?" And so luckily we had the time to go through each system and really give it what it deserves."

We very much enjoyed the game when it launched on PC last year (you can read our review to find out why), and we're looking forward to taking another look when the game lands on PS4 and Xbox One later this summer.

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