Warren Spector, who created Deus Ex when he worked at Ion Storm, has been offering his thoughts on the follow-up crafted by Square-Enix Montreal, and its upcoming sequel Mankind Divided. Answering questions in an AMA over on Reddit, Spector first revealed his thoughts on Human Revolution:
"What did I think of DX:HR? Well, for starters, I don't finish a lot of games and I finished DX:HR. That'll tell you something. When I DID finish it, I kinda sat back and thought, "Wow, I just had a Deus Ex experience." It sounded like DX and felt like DX. It was pretty cool.
"The Eidos Montreal guys made some design decisions I wouldn't have made, but overall, I was really pleased."
In the same answer Spector also outlined his biggest regret with regards to the cyberpunk RPG universe he helped create: "my one regret is that the movie deal I had back in 2000 never made it to the screen and now there's no chance it ever will, 'cause DX, the original, is kind of old news."
With regards to feedback for Square-Enix Montreal, he wasn't too flattering when discussing the infamous boss battles that shipped with Human Revolution, saying that if there was one thing he could've changed, that would have been it. Spector also discussed a few of the design decisions he disagreed with:
"I mean, I'm not a fan of modular cover systems. Don't see the point. Clearly the DX:HR team disagreed.
"I'm a big believer in giving players at least one "free" weapon, one that doesn't require energy to use. There's a reason why every game seems to have a crowbar. In DX:HR every weapon required energy. What happens when you run out?
"And I thought the AI was too unforgiving. Once you failed a stealth attempt, the AI got really aggressive and took a long time to time out and forget about you. I felt like a failed stealth attempt turned the game into a shooter, which kind of undercut my playstyle."
Finally, the Deus Ex creator was asked for his thoughts with regards to the incoming sequel, Mankind Divided:
"I thought the Mankind Divided trailer was pretty violence-o-rific, which bugged me a little. I mean, the DX game was never about killing stuff. It was about picking your own playstyle, which MIGHT involve killing stuff. Given how well DX:HR did at the whole choice and consequence idea I'm hoping - and have confidence - the actual game will be a little more in the playstyle matters mold. In trailers, you just have to give people the most action-packed stuff you can, I assume. I'll definitely be playing Mankind Divided. Ask me then."