Gamereactor follow Gamereactor / Dansk / Svenska / Norsk / Suomi / Deutsch / Italiano / Español / Português / Français / Nederlands / 中國
Gamereactor Close White
Log in member






Forgot password?
I'm not a member, but I want to be

Or log in with a Facebook account
news
Civilization: Beyond Earth

Civilization: Beyond Earth patch due out soon

Brilliant strategy game will get its requested first bug-fixing patch in a matter of days, Firaxis announces.

Facebook
TwitterRedditGoogle-Plus

As you can see with our review our strategy genre enthusiast really enjoyed Civilization: Beyond Earth, and praised its depth, meaningful player decisions or play style options, but he also found a series of bugs and glitches, something that is affecting other players since the game's launch a month ago.

For that reason, users have been requesting a first proper patch for some time now, and Firaxis has at long last announced it's imminent launch. In a post on the title's Steam Community, the developers "thank all our fans for the feedback and reports they have been posting and sending in", and promise balancing and bug fixing via an update which is "almost ready".

Here's current change log for this first update:

Gameplay
• Implementing additional bug fixes for quests.
• Implementing modified quest rewards based on game speed and which turn they were received in.
• Revisiting difficulty level scaling. Increasing difficulty when playing on Apollo.
• Implementing balance pass on Health system (penalties, bonuses).
• Adjusting certain Virtues for balance.
• Implementing overall unit balance pass (strength, production and strategic resource cost, affinity level requirements, location on tech web).
• Implementing leader/sponsor trait balance pass (Kozlov, Barre, Rejinaldo, and Elodie), as well as some seeded start option adjustments.
• Implementing Covert Ops updates and exploit fixes.
• Implementing Trade Route balance and adjustments, including simpler UI.
• Implementing gameplay bug fixes as reported in the community (Quests, etc.).
• Implementing general AI improvements.
• Adjusting Affinity reward ramping when earning Affinity from Quests.
• Adjusting Station distribution, and arrival timing.
• Improving AI, including energy management, tactical management, tech and victory approaches, etc.

Engine
• Fixing a memory leak that could potentially crash the game (mostly affected MP)
• Correcting screen resolution problems, particularly related to the 144hz refresh rate full-screen (or lack of full-screen) issue.
• Investigating a start-up problem where the game shuts down with an error immediately following the opening movie.
• Investigating crash issues submitted by users, and through Steam crash reporting.
• Adding an in-game option to disable depth of field effect for players that prefer the game without this.

User Interface
• Ongoing updates to in-game text, tool-tips, etc.
• Correcting an issue where actions could be missing from embarked workers (like repairing a pillaged water improvement)
• Adding "Completed" section to city production menu so players know what they just finished.
• Adding advanced touch controls, gesture support, pen support.
• Adding color icons to the tech web (categorized) with an option to disable.
• Better inform players of approaching AI victory, and updated victory/defeat screen with additional information.

Achievements
• Achievements not firing if Max Turns was set in previous games. Also investigating some other possible causes.

Modding
• Fixing quest mod support.
• Fixing 2D leader fall-back image support for all graphics quality settings.

Multiplayer
• Fixing an issue that led to disconnects in cases of content mismatch.
• Fixing an issue that was causing available/researched technologies after a re-sync.
• Correcting multiple desyncs.
• Ongoing multiplayer improvements.
• Increasing geographic range of server browser distance filter.

Have you experienced any issues with Civilization: Beyond Earth thus far? Let us know in the comments section.

Civilization: Beyond Earth