Gamereactor recently talked to Andy Velasquez, associate producer on Star Trek Online at Cryptic Studios, and asked whether the game was still being considerate for release on consoles. He replied:
"Ever since the beginning of the project we have developed with the limitations, budgets and user interface considerations for what it takes to bring a game like this to the console. I used to play it with a controller every other play session to make sure we were satisfying that need. Now it pretty much rests on the business side of things and whenever that happens, porting it over to the consoles on our side, the development side, is relatively taken care of at this point."
The full interview with Andy Velasquez will be published soon.