English
Gamereactor
news
Mutant Year Zero: Road to Eden

Mutant Year Zero's producer explains what sets it apart

It's all about the "seamless switch between real-time and tactical."

Subscribe to our newsletter here!

* Required field
HQ

Mutant Year Zero: Road to Eden is a bit of a mouthful, but it's a game based on an old Swedish role-playing game, and when we got to speak to producer Matt Parker in Los Angeles last week, we asked what sets this game apart from other similar titles like Xcom.

"The seamless switch between real-time and tactical is something that other games haven't been offering yet, so that's a big difference," he responded. "And of course the world, and the interesting characters that we have."

We also asked about the weaponry in the game, which won't be limited at all:

"Well there's lots of different weapons, but they're all made up of scrap items. In the world of Mutant they recycle stuff quite a lot, because they find things and then they build weapons out of them, so you get a lot of scrap weapons with interesting names and backgrounds. You get grenades, you get shotguns, you get rocket launchers, you get crossbows - there's lots of different weapons."

For more on Mutant check out our E3 preview, and the full interview of course is down below as well. Have you had your eye on this?

HQ
HQ
Mutant Year Zero: Road to Eden

Related texts

0
Mutant Year Zero: Road to EdenScore

Mutant Year Zero: Road to Eden

REVIEW. Written by Bengt Lemne

"We found ourselves savouring every combat encounter and new map we got to tackle and that speaks volumes about the experience."



Loading next content