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Miyamoto: Talking Points

Sitting down to breakfast with Shigeru Miyamoto is a unique experience.

Yet that's exactly what happened this weekend as Gamereactor Spain, along with a dozen other local media, sat down for a roundtable interview with the game creator as he was in town to receive the Prince of Asturias Award for Communication and Humanities.

Amidst croissants and lattes, the "father of modern video games" spent an hour discussing the Wii U, Nintendo today, his development experience and the industry in general.

We'll have the full transcript on the site in the near future. But for now, here are ten snippets from that talk - ten talking points that cover the Wii U, Retro Studios and his plans for the future.

ON THE WII U GAMEPAD

"We start from the premise that virtually all users have at least one Wii U Wii Remote and Nunchuk - even at least one Wii MotionPlus.

"We think that developers can use the interfaces they want without any trouble. Now we are developing Pikmin 3, and you can play that in different ways. At E3 we showed virtually nothing with the Wii U GamePad because is much more satisfying to play with Wiimote."

ON USING DUAL SCREENS

"I could definitely see a game that uses both screens [TV and GamePad] to play or shoot each other with the Wii Remote.

"Everything depends on the ideas ... Hmmm ... [laughs]. Now I was thinking 'how to make a program to distinguish between the two screens?' But it's a technical issue."

ON A RETRO STUDIOS ZELDA

"The option for a Retro Studios Zelda game is not far-fetched. It is entirely possible.

"So far the design and script have been created within Nintendo and this must continue. Though Retro is qualified, they'd would have to be very much in touch - and outside communication is more complicated. Retro works best if it doesn't have so much dependence: probably not be the most appropriate situation [for Zelda]".

Breakfast - with mushrooms. Miyamoto sits down for the roundtable interview.

ON THE LEGACY OF PAC-MAN VS

"From Nintendo Land, many developers will think of techniques and things they can do with Wii U, and so many interesting projects and ideas will arise.

"We created the Pac-Man Vs [title with asymmetric gameplay between Gamecube and Game Boy Advance - designed by Miyamoto nine years ago] with Namco Bandai Games. We presented it at E3 and it was fun, although it wasn't successful. Though Nintendo Land's concept is similar, things are quite different with the Wii U."

ON THE GAMEPAD SCREEN SIZE

"The 6.2" is an ideal size. That the newly announced iPad Mini is similar [to the screen of Wii U GamePad] indicates that we are on the right track.

"To create the Wii U controller we did our best, with every aspect considered and studied ad nauseam. "