Safe In Our World has been revealed as a new mental health charity for the games industry, launching on World Mental Health Day yesterday and aiming to raise awareness for mental health issues not only among gamers but also creators as well.
Safe In Our World is an online destination available here, letting people seek help, access resources, and discover real stories from within the industry, aiming to remove the stigma around mental health to support one another.
The first initiative sees the charity highlight these issues through exposure in gaming experiences, starting with 2017 BAFTA Young Game Designer winner Emily Mitchell and her project Fractured Minds. More details will be available soon.
Fractured Minds tells Mitchell's own story through mental health issues, and Wired Productions is publishing the game. 80% of all profits will be split between a private fund for Mitchell and to support Safe In Our World initiatives, and the game will be coming "soon" on PC, PS4, Switch, and Xbox One, costing £1.59 (€1.99, $1.99 USD).
The charity is founded by veterans of the industry like Leo Zullo, Gareth Williams, and Neil Broadhead, with Aaron Cooper and Al Hibberd helping out as well. All of these individuals welcome input from developers, publishers, and more.
Chair and Trustee, Leo Zullo, said: "The video games industry creates worlds for a huge number of vulnerable people, and it is our duty to help and support them. We can reach them and share this message if we work together; we can actually make a difference." He continued, "Safe In Our World is the first step in these efforts, and we're delighted with the response within the industry and the partners and individuals who are joining this initiative."
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