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Marvel's Avengers

Marvel's Avengers will only utilise QTE's "sparingly"

"We use them sparingly. And because I think they can be useful for us," says the game's creative director.

While Marvel's Avengers certainly is both ambitious and interesting, its initial reveal on the Square Enix E3 stage left many disappointed, and one of the reasons was the use of linear set pieces, and many specifically criticised the number of so-called "QTE's" - or Quick Time Events - where the player only needs to press a corresponding button at a specific time to proceed.

However, it seems that the game only "sparingly" uses these, and that most of them are confined to the A-Day level shown on stage. In an interview with WCCFTech, creative director Noah Hughes has confirmed that the majority of the game will not contain QTE's.

"They're much more prevalent here than they are anywhere else in the game. This is an opening sequence. And we actually use in some cases what looks like a quick time event to train the player. So in the case where we see Thor smash down in the opening of the level, we're really introducing you to those heavy attack buttons, and then onboarding you with that."

"We use them sparingly. And because I think they can be useful for us. But again, I think it's like any of the tools in game design, which is we tried to do the best we can for our experience, we want the players to have them," he says.

Marvel's Avengers is set to release on May 15, 2020, and below you can find the official A-Day reveal trailer, alongside our official video preview, in which we discuss what we saw behind closed doors.

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