The indie action-adventure Magicka made a bit of a splash this week selling 30,000 copies inside the first 24 hours of release digitally. The game has also been suffering from bugs and has been patched several times already to fix multiplayer issues.
Last week we caught up with game director Johan Pilestedt (Arrowhead Game Studios) to talk about the development of the game, what lessons they have learnt and what the future looks like. Enjoy!
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