Lord British: Shroud of the Avatar is "all about virtue test"
We talk to the industry legend about his new game, the importance of IP, and space.
We sat down with Honor Award recipient Richard "Lord British" Garriott at Gamelab to talk about his long career, his new game Shroud of the Avatar, space adventures, and more.
Garriott was invited to speak about "creating and owning IPs" at the event, and had this to say about the importance of IP to game developers.
"To me, if you think about what makes games sell. And we're all here to make games and we sell them or we don't live to make the next game. That usually takes a combination of great mechanics, which I think all games need, compelling audio and visual, which is why somebody looks at the game in the first place, but in my mind the third pillar is intellectual property. And of those three it's the only one that can be protected. It's the only one that lasts."
Rolling things back a tad bit, we also talked about how Garriott adopted the Avatar expression from a Sanskrit word.
"I've built a game that's all about virtue test", says Garriott of Shroud of the Avatar. "I'm trying to seduce the player to behaving badly and then show them why bahving badly is not the way to get ahead in our game. I'm hoping I'm sort of reproving in a modern context, why I adopted the word Avatar in the first place."
The conversation then took off for space, something Garriott has always taken a keen interest in and we talk to him both about realism in space games, as well as how space travel will develop in the future.