A Plague Tale: Innocence is an interesting third-person adventure set in plague-ravaged France, where two children are on the run from both the Inquisition and from swarms of evil-looking rats.
During the recent What's Next event in Paris whereby publisher Focus Home Interactive shows off its latest wares, we caught up with Asobo's David Dedeine who told us more about the demo on show during the event, what the game itself is about, and how light and darkness is a hugely important aspect of its design.
"As soon as you are in the light you are protected from the rats," Dedeine explained. "But you're also much more visible for the Inquisition, so it will always be that we play on this balance between being safe from the rats as soon as you get the lights, 'yes, cool, I'm protected from the rats, but now the Inquisition can see me.' So you will have to manage this."
During the interview we also discussed how linear the game will be, and while it's not going to be set in an open-world or even have lots of paths to choose from, there will be decisions to make that will affect your progress.
"You can decide to use the rats against the guards, or to get rid of the guards directly, or to attract the guards somewhere in order to basically avoid the threat. So there is, most of the time, several ways to move forward, not different paths," Dedeine added.
A Plague Tale: Innocence is heading to PC, PS4, and Xbox One in 2019.