We know that TT Games has a knack for delivering quality Lego versions of popular franchises. Just look at not only the vast array of Lego Dimensions kits available but the huge list of movie tie-ins as well. And now, for the first time, the studio is delving into the huge back-catalogue of work from Disney Pixar Studios, famous for many movies including Toy Story, Finding Nemo and, of course, The Incredibles...
To coincide with the release of Incredibles 2 at cinemas in the UK on July 13, Lego The Incredibles will come out on the same day so as not to spoil any of the film's story. That said, the movie and game have already been released in the US as of June 18, hence why we've been able to play it for review ahead of its planned UK release.
As you can probably guess, the game follows the story of the movie, introducing us to a large cast of superheroes and villains, all taken from the new film. Each chapter takes different events from the storyline (no spoilers here) and lays them out in the all-too-familiar world of Lego bricks. Unlike the larger Lego games such as the Marvel Super Heroes and Star Wars series, Lego The Incredibles follows the newer path set out by Lego Ninjago The Movie Video Game, with two smaller hub worlds linked together and a much shorter narrative.
The story mode is initially quite small, taking only a few hours to complete the six or so chapters, each with its own boss battle to contend with, but thankfully not only are there the hub worlds to play in, which are littered with mini objectives to complete, but there's also a secondary story to play through. Yep, that's right, after completing the story of the second film you can play that of the first! Continuity aside, we actually prefer the storyline that was served up second, partly because it's a classic that we've seen many times, but because it also felt an altogether tighter part of the game.
Not only is the hub world setup borrowed, but the combat is also derived from last year's Ninjago game. Each character has, along with their individual abilities, a set of combo moves and a special combat super that can be charged. This is done by landing consecutive hits and is then released during some button-bashing mayhem - very handy for taking out waves of goons and collecting the Lego currency of choice, studs!
On top of the new combat mechanics there's also a new build feature, aptly named the Incredibuild. This new system is implemented in the boss battles at the end of chapters and consists of locating Incredibricks around the area, usually by using certain abilities to uncover them. Once the required amount has been found you can activate the large Incredibles Pad in the centre of the room. Each available character then enters a QTE where they are required to button bash to increase their build bar. You can independently switch between them and the build then takes place once all bars are active. Take too long though and the bars will start decreasing, requiring you to keep switching between characters to fully fill them all.