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Divinity: Original Sin

Larian's Swen Vincke on Divinity: Original Sin on console

The Enhanced Edition of Divinity: Original Sin could be Larian Studios' first on time delivery.

We caught up with Larian Studios' Swen Vincke to learn more about the work with the Enhanced Edition of Divinity: Original Sin and the fact that the studio may pull off a first - delivering a game on time!

"We're really happy that we got the chance to do [the Enhanced Edition]," says Vincke. "When you compare what's in the Enhanced Edition now to the original version of Original Sin, which was already a lot of fun, it's a completely different game. There's so much stuff that we've been able to polish. It's fully voice recorded now. The skills look flashier, feel more rewarding. You have a whole bunch of extra skills for the classes that couldn't really be explored that well in the previous game. Rogues can do more stuff. Warriors can do more stuff. Rangers can do more stuff. So it just feels like a more complete, let's put it that way."

"Then we've also been able to touch up the story in the weaker parts that we thought. We've improved quest that we though weren't as cool. We've improved the dialogues. We had generic dialogues in the past to save on the cost of it. Now we've made them all unique."

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Divinity: Original Sin - Enhanced Edition will not only hit the new-gen consoles PS4 and Xbox One, but for anyone who owns the PC game it will be a free update when it launches. Much like Wasteland 2: Director's Cut.

"Currently we're targeting end of October [for release], says Vincke. It's already very far advanced, all the content is there, all the voice recordings are finally finished took us six months."

Hitting the release date "would be a first for Larian" said Vincke, but he clearly didn't want to jinx it adding "we'll see" at the end.