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Divinity: Original Sin

Larian working on two new RPGs

Both being built in Divinity: Original Sin engine.

Larian Studios are working on two new RPGs as the studio seeks to follow up on the success they had in 2014 with Divinity: Original Sin.

"Both RPGs are being built on top of the D:OS engine," Larian's Swen Vincke said in a blogpost on the studio's site. "It also means that we can spend most of our resources on developing new cool stuff without having to reinvent things that worked well already."

"And it immediately gives us a rationale for putting unreasonable amounts of effort in fixing the things we didn't do that well in D:OS, meaning our existing players will continue to get improved gameplay for as long as we can maintain compatibility. Furthermore, it also means that the toolset is going to be improved for a long time to come and so eventually we'll get more and better mods. We'll even have a Linux version," Vincke added.

There was also talk of the studio's expansion: "the commercial success of D:OS has given us an opportunity to make true some of our bigger RPG ambitions and I'll be damned if we don't seize that chance. Going all in paid off in the past so we might as well try again. After all, making big epic RPGs is what this company was made for even if the route there hasn't always been that straight."

Vincke was tight-lipped about what the two new games might be about, but given the success of their most recent RPG, all eyes will firmly be on the Belgian studio to see what they come up with next.

Divinity: Original Sin