Insurgency: Sandstorm is coming our way shortly from New World Interactive, and during E3 last month we spoke with lead game designer Michael Tsarouhas about the new mode Capture the Base, which turns out to bring quite a lot of new things to the game, as he said:
"It's nice to have a mode that's more open I think, because we have all these big maps and the maps got bigger in Sandstorm, but we also want to maintain the CQC (Close Quarters Combat) nature of our game, and one of the nice things about Capture the Base - the new mode - is we still have that as all the environments are tight regardless of where you go, but we can also open it up to allow vehicles to play more of a role, so you have this interesting hybrid between the vehicle gameplay and the infantry gameplay."
"We look at vehicles as being very supplemental to our gameplay, and the way that they're used it actually pretty interesting. They're sort of like mobile turrets, and you can place them to defend your base, you can sneak up behind and get to a flanking position [...] we normally have restricted zones in our maps to guide the gameplay flow, but in Capture the Base it's pretty unrestricted, so it's interesting to see how players can manoeuvre and act more strategically."
Are you a fan of these more open maps and the use of vehicles?
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