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Call of Duty: Infinite Warfare

Infinity Ward look to Elon Musk to make sci-fi war authentic

Call of Duty devs don't want to go too "pew pew" with energy weapons.

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At Call of Duty XP we talked with Jack O'Hara about Call of Duty: Infinite Warfare and its approach to weaponry in the game's multiplayer, and O'Hara said that a lot of work had gone into making the guns feel right for the game.

He revealed that the team had been looking at the works of futurologists and figures like Elon Musk in order to give a faithful image of "what technology would look like in a few hundred years but still stay true. So we still wanted guns, overall they needed to still feel good, they needed to feel like Call of Duty weapons."

"We didn't want to go full energy because we feel like realistic is still going to be the primary mainstay, and even on the energy side it was important for us to not go into a kind of 'pew-pew', you know, that direction. It's about the feedback on the gun, the muzzle flash, the sound of it, the little details. The E-RAD for example is an SMG that pops open and then you pull out the battery pack and ram one back in. A lot of the requirements around guns and everything that we've researched doesn't predict infinite energy guns or anything like that, so we still wanted to have everything there and then there's some variations where attachments that are energy-based are slightly different, so for example instead of fast hands you might have an attachment on the energy guns that recharges slowly your magazine, and that's where we want to differentiate them, make them still feel like Call of Duty weapons.

He said it all boils down to their desire "to stay grounded, we want to make them feel impactful, for each gun to have it's own personality, so when you pick up an energy-based LMG it still has a nice kick to it, but it's own take on it versus the ballistic version that we also have."

Call of Duty: Infinite Warfare is out November 4 for PC, PS4 and Xbox One.

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