Last week we published our hands-on preview of The Last of Us: Part II after playing the game for a few hours in LA, and at the event we also talked to lead game designer Richard Cambier about the game, and more specifically about how dark things get in what they describe as the "cycle of violence":
"We go as far as we needed to kind of tell this story, and you can see this in all of the things that you're seeing in this demo that you just played, this experience of yes you get these tender and beautiful moments, you get this time to see a bit of Jackson, see Ellie in her daily life, see her in some of these moments, but you're also facing these vicious dogs, right, like how do you survive that when one of those attacks you and the fangs are right there and the teeth are there, and you've gotta decide - are you gonna strike back? How are you gonna get through this space?"
"So we're showing that you have this choice, but when it's time to be brutal, you're gonna have to be brutal to survive."
Of course a lot of the trailers in the past have shown how brutal the game can be, but Cambier also told us that violence comes down to believability as well.
Have you liked what you've seen of the game so far?
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