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Humble tries to protect game developers through new measures

Incidents with fraudulent key sales led to Sift Science.

After the accusations aimed at reselling platforms like G2A in recent months, Humble's developer blog has detailed exactly how it plans to protect game developers.

Among the measures being put in place is a process called Sift Science that uses a machine-learning defence mechanism that has been trained on 55 million transactions, learning as it goes. This has different tiers of threat alerts and if it believes that a stolen credit card is being used it can ask for a text message verification.

If these measures are taken and the transaction still looks suspicious it will send it off for manual review, holding the purchase until it is verified, all discounts when the purchase was initiated still being valid when verified.

Sift Science includes both Captcha and rate limits in order to hold thieves to a limit if they happen to go through, although if they do get through and fraud is discovered later, the keys will be cancelled and returned to either the developer or publisher.

Humble also said that it will work with those who get involved in a false positive.

They are offering its direct sales features and widget for only five per cent of each transaction instead of the 30 per cent that Steam takes.

It seems then that Humble are keen to make sure people know they are above board with all their transactions and their business, and this seems like an effective way of doing that.

Humble tries to protect game developers through new measures


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