English
Gamereactor
reviews
Hitman 2

Hitman 2

Everyone's favourite stealthy assassin is back, and the stakes have never been higher.

Subscribe to our newsletter here!

* Required field
HQ
HQ

47 is back, although this time around it's almost as if he never even left. Hitman 2 is a direct sequel to the episodic Hitman, but it's also very much a second chapter, a continuation of the adventure that started back in 2016. Agent 47's latest adventure, the first since IO Interactive split from Square Enix and found comfort in the arms of Warner Bros., fits snugly with the original game in a well-rounded package that contains a dozen (six from each game) sandbox environments and even more reskins and assignments that take advantage of their expansive design.

For those who already have it, the original episodic game, now collected together in one central hub along with all the new content, has been retrofitted with the new features found in Hitman 2, most notably refined stealth mechanics that let the bald-headed assassin move through foliage undetected and mingle with crowds. There are other tweaks here and there, such as the return of the briefcase (which some people seem really happy about, although it didn't make much difference to us), but generally speaking, this is very much the same formula carried over into the second game with light touches. This is the still the same Hitman.

One thing that had been niggling away at us every time we played the last game was the lack of regional accents, a flaw that has been largely rectified this time around. There's still an awfully large number of Brits abroad, but there's much less of a disconnect between the way a place looks and the way it sounds, and for that, we're entirely thankful. The locals sound like they belong, and the different landmarks and public spaces feel more authentic, a change that helps keep you immersed in the moment.

This is an ad:
Hitman 2
Hitman 2Hitman 2Hitman 2

Not all changes have been for the better though. The cinematic cutscenes from the first are now a series of voiced tableaux. The voice acting is fine, and all the characters sound the part, but it still feels like a strange choice and a step back, which is why we think the decision was down to either budgetary concerns or a lack of time (or maybe a bit of both). That sentiment extends to the final layer of polish, which feels like it has been applied in haste, and there's a couple of rough edges here and there that stops this from being a silky smooth experience.

The missions themselves are, generally speaking, very good. There's not a huge amount of innovation beyond the new stealth mechanics, and once again the aim of the game is to take out a couple of targets in each area - the more audaciously the better. Each of the six missions has a couple of primary objectives, and there's usually plenty of freedom in terms of how you go about your business. The series' staple mechanic that has you switching costumes in order to access new areas returns, and there's a bunch of borderline ridiculous routes for you to follow in order to reach your targets.

This is an ad:
HQ

Hitman 2 once again revels in its absurdist take on murder, and you'll spot a quirky item in the environment and instantly wonder how and when you'll be able to use it on an unsuspecting victim. These props (for want of a better word) are generally tied to specific ways you can take out a target, and IOI sprinkles a number into each sandbox, boosting replayability. You can explore different side stories and exploit the information you find in ingenious ways, and an inquisitive mind is often rewarded with a macabre narrative twist. A nice touch this time around is a recommendation of which story events you should tackle to get what IOI considers the full experience, with this advice popping up once you've cleared a mission, inviting you back in to see things from a different perspective.

The first mission, which also doubles as a light tutorial, has you arriving on a beach at night in order to infiltrate a remote seaside house. After some exploration, things turn dangerous and you're quickly back in the action, sneaking around, stashing bodies, avoiding the gaze of cameras. It was a cinematic opening that eased us in from a mechanical perspective, but it was the atmosphere that instantly pulled us back into the story. Once he's done in Hawke's Bay (New Zealand), 47 is off to Miami for the racing-themed mission we've played at preview events. And yes, we wore the giant pink flamingo suit.

Colombian cartel higherups represent the three targets waiting to be found in the huge Santa Fortuna sandbox, a multi-section map that represents an excellent opportunity to spend some quality time in the foliage trying out the new stealth mechanics. Perhaps our favourite of the new levels was Mumbai with its narrow streets and quirky questlines. We then ventured back to the States, this time to Whittleton Creek, a setting that reminded us a little of the Suburbs from Blood Money, before wrapping things up on the storm-ravaged Isle of Sgàil in a mission that took place against the backdrop of a super-exclusive gathering of would-be elites.

Hitman 2

Despite the budget cutscenes, the story is at the forefront of Hitman 2 and there are some revelatory moments that longtime fans of the series will likely enjoy. In the scenes between the missions, we dig into 47's past and some of the answers we've been waiting for start to come into focus. The threads that hold the different sandbox environments to the main plot can sometimes feel a little strained, but the story advances at a reasonable pace and we never felt like we were going somewhere just for the sake of it.

Once the story is over, however, IOI pulls its usual trick of building in replayability in the form of timed events (such as the one coming shortly after launch starring Sean Bean) and additional chained contracts. There's so much depth built into every location that there's huge scope for return visits, and the challenges found in each story mission also ask you to jump back in and find new ways to amuse yourself. Doing so earns you points and unlocks new options, and you can always go back and play a game on a different difficulty to change the experience (we stuck it on "professional" but you can make the game more or less demanding to suit your needs).

We'll try to come back post-release and let you know how we got on with the Sean Bean mission, and we'll also update you with some thoughts on the Ghost mode, as there simply weren't enough players at the time of writing to properly test this part of the game. It's still early days for IOI's first foray into the world of multiplayer Hitman, and so they've labelled this part of the game a "beta", but we're hopeful that this clever asymmetrical mode will offer something genuinely new to the series and that it's good enough to persist in future entries.

Hitman 2
Hitman 2Hitman 2Hitman 2

We've got this far without mentioning the sniper mission, which was available as a pre-order incentive and can be tackled either solo or as a pair (playing as agents Stone and Knight respectively). Perched high up and overlooking a stunning chateau in Himmelstein, Austria, you need to pick off your targets at opportune moments, using the environment in clever and creative ways to hide your tracks. It's a fun distraction, a nice change of pace to all the third-person sneaking, and we're hoping to get more of these levels in the future as they bulk out the offering a little and provide some welcome variety.

What's there at launch is certainly enough to keep you engaged, and the huge sandbox levels have been future-proofed in the sense that we can easily envisage returning to them for repeat plays that may not feel entirely fresh, but still offer up plenty of entertainment. In fact, that's a thought we could expand to fit around the whole of Hitman 2; there are not enough innovations to make this feel truly fresh, yet we still had loads of fun exploring the new levels, trying out different things, and playing through some of the various scenarios. The addition of a sniper mission and multiplayer certainly enhances the overall package, but the core gameplay needs to take more significant steps forward in the next game if the franchise is going to avoid stagnation. That said, if the thought of more of the same signature Hitman gameplay is appealing to you, then know that 47's latest outing is a good one, and with fresh content set to land in the weeks and months following launch, the chances are it's only going to get better.

HQ
08 Gamereactor UK
8 / 10
+
The new stealth mechanics work well, big sandbox environments crammed with detail, lots of variety and engaging missions.
-
A couple of rough edges in terms of polish, new style of cutscenes make the whole thing less cinematic.
overall score
is our network score. What's yours? The network score is the average of every country's score

Related texts

0
Hitman 2Score

Hitman 2

REVIEW. Written by Mike Holmes

"If the thought of more of the same signature Hitman gameplay is appealing to you, then know that 47's latest outing is a good one."



Loading next content