Halo Infinite has been teased for a few years now, with what was shown at E3 2019 being the latest in the line of hints into what the title will be at launch. We know it's planned to drop in the 2020 holiday season, around the same time as Xbox's latest console in development, Project Scarlett and that it will run on the newly introduced Slipspace Engine. The question that remains, however, is whether this next instalment into Halo will have a place on this current generation of Xbox? Franchise Director, Frank O'Conner spoke out about these worries in an interview with YouTuber Blackmist523, which was first reported by WCCFTech.
"Obviously the special citizen will be Project Scarlett and we've worked with that hardware team to make sure Halo Infinite shows up amazingly on it, and we work with them to make sure that we know how to make sure the game looks amazing on it, but it will be for Xbox One and it will look incredible. And it will also be for PC for the first time, day and date so that's exciting for us too."
Whilst it's great news that Halo Infinite will be accessible across both generations of Xbox hardware, how exactly is the Xbox One supposed to keep up with its much more powerful successor?
O'Conner also elaborated on that saying, "the Xbox One is not going to be a second-class citizen. We're building it so Halo Infinite plays and looks fantastic on Xbox One, and then everything else is plus-plus-plus, but we've got a few tricks up our sleeves that we're thinking about."
On top of this interesting development about where Halo Infinite will be calling home, fans recently discovered a hidden audio file in the game's E3 trailer. The file is of Cortana expressing some peculiar thoughts, which have yet to be deciphered, be sure to check it out here.
What platform will you be playing Halo Infinite on?
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