Guerrilla Games was fairly well-known when developing the Killzone games, but things were taken to another level after the launch of Horizon: Zero Dawn last year. Aloy's adventure has been incredibly successful both critically and commercially, so the Dutch developers probably feel that the almost seven years of hard work was worth it. Still, seven years is a very long time, so it shouldn't come as a surprise that they want to shorten their development time from now on.
Hermen Hulst, the CEO of Guerrilla, has announced that they're in the process of moving their headquarters to the Telegraaf complex, and one of the main reasons for this is that they aim to increase the amount of permanent staff from around 250 to around 400 in the near future, although this doesn't necessarily mean that a sequel to Horizon will be twice as big as the original, as the studio has a few other motives for more office space. Hulst had the following to say when talking with Parool.nl:
"We worked on Horizon for 6.5 years, which is exceptional. Now we want to release games every two or three years, both new titles and games based on existing franchises."
They also want to give the motion capture and sound teams more space to work, so expect to see more great animations and incredible sound design in their next project as well. Now we'll just have to wait and see if the shorter development time means that we'll see a Horizon: Zero Dawn sequel before the launch of PlayStation 5 or if the robot dinosaurs will migrate over to the next generation of hardware.
Do you want to see Guerrilla take advantage of the stronger hardware with their next project or push the PS4 to its absolute limit?