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GTFO: "when poop hits the fan it's very, very intense"

We talked to 10 Chambers at E3 about the studio's promising debut title.

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During this year's E3 we got our hands on GTFO, a very promising co-op driven shooter from 10 Chambers Collective, a studio with plenty of experience when it comes to games of this kind (some of the team worked on Payday 2, for example).

Thereafter we grabbed a word with 10 Chambers co-founder Simon Viklund, who told us what we can expect when GTFO "probably" lands later this year on PC.

"There's a lot of stealth," Viklund told Gamereactor. "There's really no upside to engaging the enemies because if you stumble across a group of dormant enemies, you want to sneak around them because waking them up is just consuming bullets, and health if things go bad. So it's much better to sneak around them."

"So there's a lot of exploration and sneaking, and trying to gauge the situation and using tools," Viklund told us before later adding that: "a lot of the gameplay is around before the fight, but when poop hits the fan it's very, very intense."

The studio doesn't want to hold hands and a big part of the challenge is going to be navigation "and trying to find your way through the maze-like complex," Viklund explained before talking to us about the atmosphere they're trying to achieve in this gritty-looking sci-fi shooter.

GTFO will be out on PC "probably be late 2018", but the studio would "love to put the game out on consoles", with the potential release of the game on PS4, Xbox One and maybe even the Switch.

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