GTFO is hitting Early Access today, and while we've just shared gameplay from our recent time at a preview event, we also got the chance to talk with Simon Viklund, co-founder of 10 Chambers Collective, about the title and what it brings to the table.
"It's like a Left 4 Dead type game, but way slower and more tactical and more difficult," he started off by saying. "It's much more slow-paced and more focused on stealth and exploration. Of course there are super intense combat sequences as well, but it has a more slower pacing and then focuses more on deliberately moving to new rooms and zones and discussing it among the team."
In the same interview he also breaks down the Rundown system for introducing new content into the game, which we've heard about not too long ago, providing new expeditions for players to enjoy during the Early Access period.
"It is a game where I think bragging rights is going to be a big thing, even though it's PvE, so yes we will try and find a way for users to be able to show off the fact that they're veterans," Viklund added when talking about rewards for players.
That said, you'll still very much need other players, as you'll "technically be able to start an expedition and go down on your own, but we haven't necessarily playtested the game to make sure that you can actually complete the expedition on your own."
"It's not a game that's supposed to be played alone," he added.
Despite the challenge, Viklund emphasises that "it's a fair game. You're presented with a challenge and you have the tools to complete it, but as soon as you start playing absent-mindedly or sloppily in any way, the game punishes you severely and quickly."
This is why the alpha success rate was so low, Viklund tells us, although this hasn't stopped it from being a popular experience.
Are you eager to try GTFO?
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