Mathias caught up with Codemasters' Alan Perrie to discuss the most unlikely of racing combinations as F1 meets kart racing in F1 Race Stars.
On how they've designed the tracks in the game:
"We've taken 11 of the most iconic tracks from this year's season and we've really had some fun with it and our designer's creative minds have run riot. So in the Germany track it starts off in the real race grid so you'll recognise that if you're a fan of F1 from the real circuit, but then it takes you off into the world of Germany, and even the music is sort of localised with an "oompa" band, and yodeling going on in the background. You also go through the Black Forest into a Bavarian castle, lots of jumps, then you motor down the side of the autobahn along the sides of the Rhein. So really taking lots of trappings of the local identity and adding that in to really have fantastical tracks. Combining real world F1 for the authenticity with some really fantastical things for a really good, fun arcade racing title."
On some of the creative ways they've turned F1 elements into power ups:
"Another big thing for this title are the power ups, cause power-ups are a big part of this kind of game as you know. But we've had a lot of fun taking terminology and parts of the F1 world and making them into the power ups. For example you can trigger the safety car, so if you collect a power up that's the safety car, it releases a safety car that goes to the front of the pack, slows the person in first down so everyone bunches up so you've got more chance to some really fun, overtaking. We also have KERS boost in the game, so if you're charging around the corner you can charge up your KERS battery on the back of the car, which gives you a fantastic burst of acceleration out of the corner. And we also have other things, you can control the weather, you can trigger wet weather to come down, your kart gets wet weather tires straight away so you have a competitive advantage over your rivals."