Army of Two: The Devil's Cartel

GRTV: Army of Two interview

We investigate The Devil's Cartel.

Subscribe to our newsletter here!

* Required field

We caught up with Visceral's Julian Beak at Gamescom, and he had plenty to tell us about the studio's take on the Army of Two franchise, The Devil's Cartel.

He told us why Visceral are sticking with two player co-op instead of expanding to four: "We're not going with four player co-op because we feel that the co-ordination of getting all four players to do that [work together toward complicated goals] often leads to a lot of frustration. If you're doing simple things, like taking on enemies, there's a lot of four player games that do that really well, and that's a lot of fun."

The game is set in Mexico, and Beak explained why that particular setting was chosen: "We wanted to put it in a setting that's quite serious, and recognisable. Really accessible, people understand what the challenge is when you go down there. If you're going to protect a politician, which is what Alpha and Bravo are doing, in a scenario where the cartel doesn't want you to, you already know who your adversary is going to be, you already know what tension is going to be brought to that situation."


Related texts

Loading next content