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Ghost Recon: Breakpoint

Ghost Recon: Breakpoint player feedback is in

From vehicle handling to story content, Ubisoft is working on a lot of different areas to improve the game.

Considering its less-than-ideal release in October, Ubisoft soon asked players for feedback on Ghost Recon: Breakpoint, and now the results have been shared, along with the caveat that many of these aren't quick fixes.

All topics will have updates provided on its status and future, and the top priority across the board is bug fixing along with technical improvements.

The team is also working on a "more immersive and radical version of Ghost Recon Breakpoint for early next year," in response to requests to remove tiered loot and gear score. Enemy AI is another thing that'll be addressed, responding more intelligently, and that has already been started with updates.

Ubisoft is going to work on letting players sell all weapons and gear too, and vehicle handling tweaks are in progress, alongside the ability to adjust and reinforce survival elements. On top of that economy adjustments are being made, like removing the battle points cap and increasing rewards for Faction Missions, along with "additional adjustments".

Base jump improvements are requested too, including debug and UX clarity, and menu improvement is being looked into, along with the implementation of the ability to remove other players in the Erewhon base, as well as being able to sprint.

Those wanting new story content will be pleased to hear that the first update in this area is coming in December with the Terminator Live Event, which is also addressing another area of feedback, the desire for more weapons. Those wanting more customisation options for face and hair, however, should know that's being looked into.

For more requests and areas of feedback head this way.

What things would you like to see changed?

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Ghost Recon: Breakpoint

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Ghost Recon: BreakpointScore

Ghost Recon: Breakpoint

REVIEW. Written by Eirik Hyldbakk Furu

"Ghost Recon: Breakpoint is definitely a fun game at its core, but its identity crisis and focus on quantity over quality shines through in a way that lessens the experience."



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