This past weekend saw Eleague host a Gears of War 4 esports competition, but during the event we also got a big reveal of Gears 5 multiplayer, along with some extra details on what's coming courtesy of The Coalition.
As reported by Windows Central, this will be the first time the series has 60Hz servers, and we also got some news courtesy of multiplayer design director Ryan Cleven, who took to Twitter to talk about recoil too:
"Didn't really get a chance to get into it on stream but our new recoil system brings a much higher skill gap in Gears 5. It was needed to bring the core and competitive tuning sets together into one tuning. King of the Hill will use the same tuning as Escalation."
"Core and competitive tunings won't exist in Gears 5. There will be a single tuning across all the core and competitive modes. The competitive modes will not have aim assist tho."
One of the modes we'll get to play is called Escalation, which has a revive system in which you bleed out slowly, tapping to move as you go. As you get shot, that does damage to speed your bleeding out, and the damage is reduced at distance.
The Twitter account Gears 5 News also shared some snippets of information, as there'll be no season pass or Gears Packs, although there will be direct purchases with no RNG, free maps, hit markers, kill cams, and universal weapon tuning.
Are you pleased to hear all of this?