Twitter as a platform allows people to share opinions in a public space and - in the case of games - lets developers, fans, and journalists interact with each other to discuss certain topics. This is the case with Game Informer's recent article on Borderlands 3's microtransactions, which Gearbox CEO Randy Pitchford responded to yesterday, providing his own statement on how these will work in the sequel.
This all comes after statements made at the reveal event last night which saw streamers play the game and broadcast it worldwide (generating over a million viewer hours of Borderlands 3 content, as Pitchford revealed). As reported by PC Gamer, here is what Pitchford said yesterday:
"We're gonna do some kickass campaign DLC. And I'm sure we're going to do all kinds of fun customizations like heads and skins, but we're not doing any of that free-to-play junk. There's not going to be any microtransactions, there's not going to be any of that nonsense."
Paul Sage, creative director for the project, later added that microtransaction currencies aren't planned at all and that the game isn't positioning itself as a game-as-a-service. Instead we'll have DLC from a season pass to new characters, skins, and more.
What has confused people though, and is expressed in Game Informer's article, is that cosmetic items can still be purchased in-game, and this is an area that Pitchford wants to clear up with his statement.
"Borderlands 3 will be consistent with what players have come to expect from prior Borderlands games - except Borderlands 3 is a bigger, better and more valuable experience. We expect that to continue as we look at campaign DLC as well," he said.
"While on-stage I affirmed my commitment that Borderlands 3 was designed to be what a Borderlands game is supposed to be. I talked about story, style, and design. I talked about our commitment to, for example, continued support of local split-screen coop and off-line play - this in a world where shooter looters are forcing on-line only game-as-service models only."
"I made a commitment that Borderlands 3 would be supported after launch with big, fun, valuable campaign DLC and character modifications. I made a commitment to this feeling right-at-home to players of previous Borderlands games."
"Our post-launch plans are in flux as we are finishing the main game, but we have committed to a robust season pass that I am confident will be measurable later as an even better value proposition than Borderlands 2, which is the reigning gold standard for season pass value. Our post-launch plans are in flux, but I made a commitment that Borderlands 3 would not pursue F2P style monetization."
What do you make of Pitchford's stance on Borderlands 3?