TiMi on the rebooted tactical shooter: "we are trying to bring you a large-scale, dangerous, unpredictable world so players will play as a special operator".
24 Entertainment on the crossover with NieR, the upcoming map and everything to come in free-to-play.
We caught up with Aaryn Flynn to learn more about the idea of the "Silk Road", bosses, and crafting in the promising sandbox survival RPG.
We talked with the devs right after the successful release of the dark lore metroidvania and learned more about its narrative and the studio's plans.
We learned more about the then just-released 57" dual-4K monitor and also about the Gaming Hub-enabled OLED G9 and the newer Ark.
Ritual Studios told us about the extra features that will be present in the musical RPG.
We interview Nunu and Willump to learn many more things about their upcoming adventure which will release on Nintendo's console and PC on November 1.
We talked to the Colossal Order CEO to tell us about all the new features coming to their city builder simulator.
The strategy developer told us why it chose the Bronze Age period.
You won't need to worry about finding a 5-hour slot to play this game.
We spoke with Eon Rush Studios during our time at Gamescom.
The legendary producer also compares the new possibilities to those offered by Mario Maker and reflects on the evolution of the genre since the 80's.
You don't need to know the difference between Kruleboyz and Kharadron Overlords to pick up this RTS.
We caught up with the French developer to learn all about the upcoming climbing title.
Hercule Poirot travels to the present day to solve a new crime on the Orient Express and we have already played in Cologne.