The recently-acquired studio behind Tropico talk about this and different types of players.
Cyborn's first entry into a new franchise will first land on major headsets in 2022.
We spoke with the co-founder of Core Engage and the producer of New Cycle to learn more about the game and how the Unity Engine was utilised in the development of it.
In addition to the new languages, Jackbox Games tells us about their favourite mini-games in this party game for all ages.
We spoke to Illfonic's CEO about their upcoming multiplayer title based on the world's favourite paranormal exterminators.
Small Games Impact's Team 17 title is getting closer, and we were able to try it out for ourselves at Gamescom.
From obscurantism and religious persecution to becoming the foundation on which our knowledge of the world is built, that is the story Vile Monarch wants to tell.
Andrew Shouldice talks about how they've utilised Game Help on Sony's console during an interview at Gamescom.
We talk with League of Geeks' Trent Kusters to learn more the "strategy game from hell" and its reimagining.
We spoke with the developer behind the solo project The Falconeer, to learn about his upcoming work.
We spoke to the director and founder of Blackmill Games about the World War I shooter at Gamescom.
We talk with Charlie Cleveland about tactical and slightly randomised combat in one of the most unique and convincing games at Gamescom.
Glen Schofield's new horror "doesn't mean that you only have one bullet. It might be one clip".
We talk with OG Games to learn more about the narrative aspect of the imminent release and about its ability-based gameplay.
Announced at Gamescom and now available, we've taken a closer look at the new gaming headset.
A sleepy Choi Ji-Won felt "touched" and "bad" following Gamescom.