We spoke with Daedalic Entertainment's Christoph Carstensen about their upcoming RTS title, A Year of Rain.
The survival MMO is Encurio's first game, and managing director Sebastian Rahmel told us more about the progress being made.
We spoke with the co-founder of Core Engage and the producer of New Cycle to learn more about the game and how the Unity Engine was utilised in the development of it.
Gamious' CEO Pim Bouman talked to us about moving the game over, including adapting the controls.
It's an ambitious combo, but developer Thomas Altenburger says they've taken the best bits of each.
Writer Daniele Giardini explained the concept to us at Gamescom, which also makes use of humour as well.
Lead developer Barbara von Hunnius talked to us about the educational game, showing languages, cities, and more.
We spoke with Maxime Jehenne, producer on Devs Must Die's latest title, Skybolt Zack.
We spoke with Morten Madsen, producer behind PandaBall at this year's Gamescom.
We spoke with Action Squad Studios, the development team behind upcoming title, Iron Danger.
We spoke with Pearl Abyss about their choice to bring Black Desert Online to PS4.
Versus Evil's community manager Amanda Kirby filled us in on this version, which won't have microtransactions.
We spoke with Steffen Oberle, art director on upcoming indie title, A Juggler's Tale.
We caught up with Jordan Comino of Affable Games, to speak about their upcoming title, Speaking Simulator.
We spoke with Johannes Kutsch, programmer behind the indie local co-op survival game, Wild Woods.
"Most of what the game has to offer will be there in Early Access," as TaleWorlds' community manager Callum McGlinchey told us.