We spoke with Flavourworks' creative director Jack Attridge at Gamelab about the game that's had a period of radio silence.
We speak to the creator of innovative puzzlers such as Hue and Q.U.B.E. about what's next for the studio.
Arvi 'Hempuli' Teikari talked to us at Gamelab about the sentence-based puzzle game that plays with your assumptions.
The Wild West game also looks to distinguish itself in the genre, with multiplayer being one of the key components.
The designer behind 1989's Prince of Persia is publishing his journals, and we talked to him at Gamelab about designing projects on your own.
Creative director Conrad Roset joined us for a chat at Gamelab, where we spoke about last year's indie hit.
CEO Philip Rosedale talked to us about the possibilities of the open-source platform at Gamelab, where he also talked about virtual worlds.
We spoke with Reminiscent Games' co-founder during Gamelab, and even have some gameplay to share with you from Barcelona.
We spoke with Dream Studio's creative director during Gamelab, and even have some gameplay to share with you.
We looked at the "airborne mechanic" of the experience at Gamelab this year, and you can see an interview and gameplay right here.
Game director Ryan Smith joined us at Gamelab in Barcelona to talk about the DLC stories that came after launch, among other topics.
Jedidjah Julia Noomen joined us for a chat about the mechanics of their audio-based game, and where this could go in the future.
We spoke to Stuart Whyte from the studio that made Blood & Truth, and it looks like they're continuing to invest in VR.
The former Blizzard president described development as "a marathon and not a sprint" when we talked to him at Gamelab this year,
We talked to Rami Ismail from Vlambeer about the studio's next title, Ultrabugs, and much more at Gamelab.