Apocalypse coming to Call of Duty later this month.
Activision has today announced that Apocalypse, the last DLC offering for Call of Duty: Black Ops 2, is coming to Xbox 360 on August 27. It'll cost 1200 MS Points, unless of course you've purchased the season pass.
The timed exclusivity agreement means that PS3 and PC owners will have to wait longer than that to get hands on the new content, which includes four new multiplayer maps and a new Zombies experience, Origins.
"Apocalypse is Treyarch's grand finale to Call of Duty: Black Ops 2," said Treyarch's Mark Lamia. "It is the perfect culmination of our efforts and fan feedback, with two all-new multiplayer maps for players to experience for the first time and two fully reimagined fan-favourite multiplayer maps from past games - and Origins, our most epic Zombies experience to date. Apocalypse is a DLC pack that our fans will never forget."
Avenge Sevenfold contribute a song to the soundtrack, and comic illustrator Alex Ross also lend his creative talents to the Origins part of the content, where the four original heroes from the first Zombies map (Tank, Nikolai, Takeo, and Rictofen) head to a dieselpunk-styled WWI-era France to explore the saga's origins.
Here's descriptions of the four multiplayer maps direct from Activision:
Pod: A failed utopian community from the 70's has left stacks of dilapidated residential pods nestled into an abandoned cliff side in Taiwan. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods, as well as navigate their multi-tiered interiors for a strategic edge.
Frost: Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.
Takeoff: Fans of "Stadium" from the original Call of Duty: Black Ops First Strike DLC will find themselves at home on "Takeoff." Marooned in the middle of the Pacific Ocean, this remote launch site is all about close-quarters combat, combining tight corners with open spaces for intense encounters.
Dig: An adaptation of the fan-favourite "Courtyard" from Call of Duty: World at War, where two archaeological dig sites in Afghanistan become the perfect playground for combatants eager for hectic, unceasing confrontations. Treyarch, has retained the spirit of "Courtyard" with two major chokepoints, a wide open layout and raised platforms, but has provided fans with a fresh take on the multitude of paths.