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Former "indie guy" at Nintendo weighs in on their problems

"They do not really understand modern gaming".

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Since leaving the company last august, Dan Adelman has not pulled any punches against Nintendo. Days after his departure, Dan deemed the Wii U's name as "abysmal", and he has since not been shy about talking Nintendo's supposedly problems. Most recently, Dan went on record during a interview with Dromble to comment on Nintendo hierarchy, online structure, Indie view and other related topics.

Dan, who was also know as the 'Indie guy' over at Nintendo, thinks that Nintendo needs to improve the relationship with the Indie scene, and for that "they need to invest and absorb some of the risk for third parties who try to embrace the features of Nintendo platforms and help communicate to consumers which games are on par with Nintendo first party games in terms of quality."

He also talked about Nintendo being "very traditional, and very focused on hierarchy and group decision making." That, according to Adelman, "creates a culture where everyone is an adviser and no one is a decision maker - but almost everyone has veto power. Even Mr. Iwata is often loathe to make a decision that will alienate one of the executives in Japan."

"The biggest risk is that at any step in that process, if someone flat out says no, the proposal is as good as dead. So in general, bolder ideas don't get through the process unless they originate at the top."

Dan Adelman also shared how this process and hierarchy affects Nintendo's view of modern gaming:

"The most senior executives at the company cut their teeth during NES and Super NES days and do not really understand modern gaming, so adopting things like online gaming, account systems, friends lists, as well as understanding the rise of PC gaming has been very slow," Adelman said.

"Ideas often get shut down prematurely just because some people with the power to veto an idea simply don't understand it."

"There is very little reason to try and push these ideas. Risk taking is generally not really rewarded. Long-term loyalty is ultimately what gets rewarded, so the easiest path is simply to stay the course."

This is but a small sample of the full interview, that does not leave a very good impression on how things work over at Nintendo.

Former "indie guy" at Nintendo weighs in on their problems

Thanks, VG247.



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