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For Honor

For Honor: "We want you to feel the weapon in your hand"

Associate game director talks combat and story.

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For Honor received a lot of attention when it was showcased at E3 and Gamereactor had the chance to speak to Associate Game Director Gaelec Simard about the single-player experience.

The focus last year was on For Honor's multiplayer, but this year more details about the single-player experience have emerged, and we asked Simard about this aspect of the game.

"What we want you to know this year is that we have a full campaign that's awesome. You will play as the knights and the vikings and the samurai, learning how Apollyon, the big villain in the campaign, is kind of organising the chaos between these factions".

In terms of the arc of the story, he said there is "one story arc, but to get the whole story you really need to play through each of the factions and also [this will] enable you to play the different characters from the different factions and get a taste for all the differences".

In terms of gameplay, the single-player will be similar to multiplayer, and "the art of battle is at the core - it's the first thing we started to work on. We want you to feel the weapon in your hand, we created this whole new animation system just to support that, so of course this is used in the campaign and in the multiplayer. [We] wanted the experience to be very similar in both of these experiences".

"There's really a mind game for you versus other players or AI and each character, though they have the same basics of blocking, attacking, guard breaks and dodge, they all have their own unique chains and special moves. So every time you play with a new character there's more to discover and there's a lot of depth in our game".

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The Revenge Meter was something that we noticed when playing the demo as well. "The Revenge Meter itself is a mechanic that's there to help you get back into the fight when you have a lot of fighters around you", Simard explained.

"There are other mechanics that are there, there are also feats that you can use. Feats are pickups that you can use to heal yourself, give yourself buffs or debuffs to the enemies. So there's a couple of things you can play with that even add a layer to the art of battle".

Simard also discussed guard breaks and how these can be used with the environment.

"In the campaign, in the first mission that you played we teach you the very basics of the art of battle. In the next couple of missions we teach you about guard breaking and how it can be used. It's not an all-powerful move like you can try to guard break someone, but he can tech you, but when you do manage to be able to guard break then using the environment like spikes or holes and other environmental dangers [...] that's pretty awesome".

He said that the game was nearing completion but that the rest of the development process will go towards getting feedback and acting on it while also polishing the entire thing.

For Honor is due for release on February 14 2017 but those eager for more on the game can check out our hands-on preview.

For Honor

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REVIEW. Written by Kieran Harris

"With For Honor Ubisoft has delivered one of the most memorable and intense online experiences in recent memory."



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