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Fez

Fez gets a final update on PC

Patch 1.12 has been in beta since late January.

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Polytron's excellent platformer Fez has received its final update. According to the post on the game's Steam page, patch 1.12 is now online on PC. The work on the update started over a year ago and it's been in beta test with fans and speedrunners since late January 2016, with over 120 bugs being reported and fixed. Take a look to all new major features below.

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Major Features
- Switched to FNA/SDL2 from MonoGame, which removes dependencies to OpenTK, and should result in better compatibility
- Switched to libvorbisfile (instead of NVorbis) for music decoding, which results in better CPU performance of music decoding
- Music files are precached in RAM instead of streamed from HDD, to avoid disk thrashing which caused cuts and skips
- Game controller remapping has been rehauled and consolidated, now uniquely using SDL2's GameController API
- Native support for any refresh rate, and lower CPU usage when using V-Sync, thereby removing the need for related launch options
- Fully smooth rendering for any refresh rate, by using a mixture of variable timestep (for the camera and some entities) and fixed timestep interpolation (for Gomez)
- Scale mode options (full aspect, pixel-perfect or supersampling from nearest multiple of 720p)
- No more letterboxing or pillarboxing (black bars), unless omitting them would cause an aspect ratio mismatch for the screen/internal resolution combo

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Related texts

FezScore

Fez

REVIEW. Written by Ingo Delinger

"Fez manages to stand in the oversized footsteps of those Nintendo creations masterminded by Shigeru Miyamoto."



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