One thing we always loved in Far Cry were the outposts. So we were curious about the three-tier system that's being added and the implication it has for players, especially those who are going to come back and tackle the same outposts again?
"Yes. So, it starts with the light RPG approach of the game. The world is set 17 years after the apocalypse, we're lacking resources, it's a little bit more dangerous and I wanted that to be felt by the player so they are on the lookout all the time. So on the lookout for resources to be able to craft guns, also on the lookout for enemies and dangers because you may not survive everything you might encounter if you're not prepared. That was the core, and that gave us a lot of leeway into ranks for weapons, ranks for enemies, and we realised we could take an outpost and reshuffle it and make it a totally different challenge by increasing the difficulty and changing some of the parameters. So we went for it and we tried, and we realised that we were putting the game in a space that we never appreciated before in terms of intensity."
This tier system also applies to expeditions, a brand-new addition to the series. "So we just embraced [the tier system] and did it for the outposts, but also for the expeditions which are the maps outside of Hope Country in the rest of the U.S where you have to find a package and go back. Both the outposts and the expeditions have three tiers of difficulties, and really tier two and three become really manic and crazy, which makes them great to look for the best weapons but also great to play with a friend in co-op".
As for what expeditions were, Jean explained what the player was doing. "So the structure is pretty straight forward, there are resources you won't get in Hope Country there. Then you better get back quickly to the helicopter and leave. These maps are separated from the rest of the world, they're about a square kilometre large.
Leaving the map must also provide greater creative licence, so we asked what they've been able to do by leaving Hope County behind. "We can push the graphics a little more and we can put more enemies so in terms of intensity these ones are even greater. In terms of setting, we have one that's set in the Bayou in a derelict amusement park. There is another one that's set on Alcatraz. What I like with that is that there is this major large building with multiple levels and enclosed space. That's not something we do a lot in Far Cry, we're often in nature and wildlife, and suddenly you're in this very small space which changes totally the way you approach the gunfight and the stairs and everything. That was an opportunity that we were super happy to explore. So we have that on the aircraft carrier, and Alcatraz, there's also a big crashed plane. There are seven in total."
With Far Cry: New Dawn looking like it's filled with plenty of enjoyable features, we asked what main thing Jean was the proudest of, and what he was the most excited for players to get their hands on. "That's difficult because we love our game in many aspects. But I'd say that the idea of being in a world where there are survivors trying to rebuild America in a way, trying to build a future for their children, facing these enemies that are living for today and enjoying the moment and if you're in their way it's going to be bad. But there is this third-party, which is Joseph Seed and New Eden and what they're trying to do now in this world which is, for them, an opportunity to try and build a new society, a utopia, that's separated themselves from everything that's our culture, our technology, everything. The story that is going to mix these three groups is going to be special."
Far Cry: New Dawn comes out on February 15 on PC, PS4, and Xbox One.