We've been playing Far Cry 5 for just over a week now and as hordes of players jump into Ubisoft's latest explosive sandbox from Ubisoft some of you may benefit from some pointers and a few helpful tips. And so, without further ado, here is our guide on how to prepare for the end of days in Hope County, Montana.
Find Prepper Stashes early on
One of our favourite parts of Far Cry 5 was the puzzle riddles known as prepper stashes. These caches of goodies not only offered up valuable crafting materials and ammunition but more importantly each contains three perk points (in the form of magazines). Some of them are climbing challenges, others involve finding keys, some require a bit of ingenuity or a well-placed sniper shot, while others involve a bit of combat. Regardless of what you need to do in order to access the loot, it is worth it and we'd recommend heading to these places as soon as you discover them through talking to locals or stumbling onto them, as these extra perk points will make all the difference in the world when you take on more combat-oriented challenges.
Keep an eye on the Challenges
Even if the prepper stashes are a great way to earn perk points, the main way in which you earn them is by completing challenges. These reward all sorts of behaviour in the game from skinning various animals and catching fish, to killing enemies in various ways. If you employ a varied playstyle you'll unlock most through normal play, but it's worth looking at them and seeing if you have some quick ones that can unlock that next perk you need. Switching up your companions regularly will also see you finish the companion challenges quickly.
Use your perk points wisely
As most of the skill tree is open right from the start you've got plenty to choose from. We'd focus on survivability, damage dealing, and stealth, at least to begin with. So make sure you unlock the health perks as soon as you can, along with the ones for specific weapon categories, the ones you tend to use a lot. The stealth perks are also a good choice as it will make taking over outposts a lot easier.
One part of the skill tree that was disappointing to us was the section for the companions. The only thing you can do here is to allow them to return more quickly after they've perished. This is hardly worth four perk points compared to what you can unlock with them elsewhere in the tree, and it's not like you'll be on your own if a companion dies (outside of the very start of the game).
John is a good place to start, but mix things up...
As you set off from Dutch's island you're told John's region and Fall's End is a good place to start, and it is. However, we'd suggest you don't stay there and finish John's section in one go, but that you travel around a bit and that you're aware of the resistance level in each region. It may be a good idea to play through the first resistance levels of Faith's and Jacob's regions before unlocking the third one in John's region, as you will have beefed up your character as a result, making those pesky Chosen ones in planes easier to deal with.