Gamereactor recently spoke to Doom's executive producer and game director Marty Stratton about what is in store for the game and what fans can expect to see in the future.
"I mean I just can't say enough about the way the fans reacted to the game", he said, "so to launch it and then like literally in the first instances be able to watch people play it on Twitch and react to it" was an interesting experience. "It was awesome to see that reaction, it just made us so proud and gave us a connection with the audience that we were really hoping for". He also said "that just turned the page for us on the support of the game going forward through the rest of this year".
"We've got great DLC in the works", Stratton continued, "we've got three new maps that are coming out as part of our premium DLC along with a new playable demon, a new weapon, but then we also have two new modes that are going to be free to all players". He added that "all of our SnapMap DLC is going to be free" as well. "It's just getting started, I mean we're adding the ability for players to create true single-player experiences where you can use the weapon wheel and carry all your weapons or a map author can give a player all their weapons", another feature being that "an author can add a kind of a logic option at the end of a map to go to another one of their maps, so they can actually create a single player campaign within SnapMap".
In regards to the demo, Stratton said "the reaction was so good, and people liked the first level so much" that "just throwing them into the action" in the same way was something positive. The game's opening "just set the tone so well" that it was something appropriate to communicate what the game was like to new players, both in terms of gameplay and storytelling. "We feel like the first level's a great representation of Doom" and it something to convince those who doubt the game.
We then asked him what the craziest thing he has seen created in the game was. After some thought he responded that "someone built a Minecraft level in one thing and they made it look a lot like Minecraft and it was pretty remarkable. There's a lot of crazy stuff - there's people who've made Pong, somebody made like a Mario style level".
The new Quake also came up in conversation and we asked Stratton whether there was any collaboration between the team working on Quake and the team working on Doom. "We're one big team at id and most of our team has been really, really focussed on Doom" and the content for the future. "We're always available to help each other out", he added - "we're always passing information back and forth".
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