Fallout 76 continues to expand, update, and improve as the months roll on. After a turbulent launch, a battle royale mode called Nuclear Winter was revealed and released at E3 this year alongside the huge Wastelanders update, and now a new post on Bethesda's site has revealed details on Patch 11, coming in mid-July.
These aren't full patch notes, as these are coming on release, but we do hear about a few changes to food and drinks, as raw food items and fluxes will last 50% longer before being spoiled, with food and drinks also not losing condition after you fast travel from now on either.
Bethesda also tells us that a lot of new players have joined over the last few weeks too (no doubt due to the E3 hype and Nuclear Winter/Wastelanders reveals), and the team are adjusting a few things for newbies. Characters under level 25 pay fewer caps when fast traveling, for instance, and those under 15 have higher disease resistance too. Early Challenge rewards will also contain items to help with survival too.
If you've been struggling with some of the creatures in the Ash Heap you might also be pleased to hear that these are being reduced in a few sub-regions, alongside areas in the Savage Divide and Toxic Valley too. The aim is to have fewer encounters with really tough enemies.
What's more is that Legendary items, recipes, and mods are getting deeper descriptions too, showing current attributes in trade, vending, and containers, as well as descriptions for the items that recipes and mods create.
Quality of life improvements for Power Armor are also coming, like activating Stealth Boys and the choice between standard or Power Armor HUD, and bulk junk will no longer be affected by the option to scrap all junk. That said, it will be automatically scrapped if you need it for crafting.
Alongside the usual bug fixes we're finally told that punch bowls are back, letting you add various alcohol to get the party going.
Do your regularly play Fallout 76?