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Fallout 76 players report issues with Fallout 1st content

There are reports online of the new Scrap Box deleting all items, as well as private worlds that are already looted.

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Bethesda caused a lot of controversy when they announced the paid subscription service Fallout 1st earlier this week, giving fans access to Atoms and in-game content in Fallout 76 for a monthly fee, but it turns out there are some pretty big bugs with the new content, as collated on Reddit.

One of the biggest issues, as shared on Reddit and Bethesda's forums, is that the new Scrap Box has deleted the items for multiple players, which is a storage container designed for unlimited capacity.

That said, Bethesda is aware of the issue, which seems to be a UI issue, since you can still use scrap at crafting tables.

"Our initial investigation indicated that this was a display issue, and that no items had gone missing," a Bethesda representative told Polygon. "However, we have since found that a small number of players have in fact experienced a loss of scrap items after placing them into the Scrap Box and then loading into a world."

"Resolving this issue is currently our top priority. We are also exploring ways to restore the missing items."

Fallout 76

Another area of concern for players is the private worlds, which are the Fallout 1st-exclusive private servers, as the Reddit post says players have found dead NPCs and looted areas when they've created their own private world, adding speculation that they were old servers that have been re-allocated, something that Bethesda denied when talking to Polygon:

"When a Fallout 1st member starts a Private World, a dedicated world is launched on an [Amazon Web Services] server. Players who have seen looted containers upon login may be experiencing the expected behavior upon log out and log in. Loot is instanced for each player in containers. As Fallout 76 players know, if you loot a container on one server, and then log out and log back in to another server, the container remains in a 'looted' state for a period of time."

That said, players are still finding that the worlds are not private, as anyone in the friends list of the players can still join the world without an invite.

"We understand this is not what players expected for their Private Worlds," Bethesda said. "We are looking to provide an option in an upcoming patch that will allow Fallout 1st members to restrict access to their servers more completely."

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To add insult to injury on top of all of this, someone has registered the domain name for www.falloutfirst.com, using it to mock the service (warning, NSFW language included).

What do you make of all of this?

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