Bethesda hasn't had the best time of things in the last few months. Question marks were raised back when Fallout 76 was announced, and when the beta rolled around even more doubt emerged due to its poor technical performance and criticisms levelled at how all the systems work together. After release, this doubt turned into full-blown controversy, as not only were there complaints at the game for continued technical issues, but then we had a load more to get Todd Howard hot under the collar.
Not everyone loved it, but we've got a few fans of the game here at Gamereactor, and we've already speculated on what Fallout 76 can do to improve, but we're here to take a look at the game as it stands at the end of 2018, over a month after it first launched and sent the Internet into meltdown.
If you love a bit of Internet drama you'll have no doubt seen the countless controversies that have been circling around Fallout 76. We won't dwell on the ins and outs of all of them, but it'd be remiss of us to look back at the last month of its history and not mention the outcry that we've observed, one of the biggest of which had to do with that bag.
Bethesda had promised a high-quality canvas bag to hold the replica power armour helmet with the Power Armour Edition of the game before release, but when it launched fans got a nylon bag and were not happy at all, especially when they found out that influencers had received an actual canvas bag at preview events, contradicting Bethesda's claims that they didn't have the materials available. Like a can of gasoline on a bonfire, Bethesda then offered 500 Atoms of in-game currency as compensation, and considering how costly the Power Armour Edition was - and that 500 Atoms equates to roughly £4.00 and you can't get very much in the shop - this didn't help matters at all.
That wasn't all though, as there were countless other gripes the community had with Bethesda, including the fact that some users were reporting that they weren't able to uninstall the beta or, alternatively, the beta client erasing itself on PC. There was a ton of confusion about Bethesda's refund policy as well, with conflicting reports disagreeing on whether they were or weren't offering them, some even claiming offers had been redacted (something that even caused a law firm to wade into the debate).
The majority of the criticism, however, was aimed at the poor technical performance of the game. There were countless bugs, from the huge ones like making one player immortal, game crashes, and consistently poor frame-rates, to the little ones that we've come to expect from Bethesda RPGs on release, like physics glitches. It was a bug-fest all round, it ran poorly, and overall the whole thing left a bad taste in the community's collective mouth. Patches had to be deployed.