Fairy Mount on why cosy strategy game Flame, Forest & Flood uses Godot
The new title by the producer of Frostpunk feels like a cozy, nature-filled take on the hexagon-based strategy board games.
The secret behind the BAFTA-winning performance by Jane Perry in Returnal
There's one specific technique in her approach to give characters her soul, and she appreciates Housemarque's "very gentle" way of trying new things.
Duskfade is designed to be enjoyed by younger fans but understood by older audiences
Weird Beluga told us about how the narrative has added depth that youngsters may not pick up on.
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Ben Lyons
Among Us' series creator tells us the secret behind making characters expressive without faces
When you're essentially animating a bean with legs, we imagined it would be hard to make them unique and expressive.
Randall Park and Kimiko Glenn tell us their strategies for surviving an Among Us-style scenario
Would they be like their characters in the show, or would they try a different avenue for survival?
Elijah Wood reveals there's already a plan for Among Us Season 2
Both he and Yvette Nicole Brown would be up for a return.
The actor behind Monoco in Clair Obscur: Expedition 33 is more than up for a return in the movie adaptation
Rich Keeble joked that he'll boycott the movie until he's cast, and we're ready to join him.
Clair Obscur: Expedition 33's actor Rich Keeble would love to see a crossover game with Monoco and Baldur's Gate III's Gale
Two magical dudes getting it done, as Keeble outlines the voice actor he'd love to work with out of the few he's not already had the chance to collaborate with.
Kingdom Hearts-inspired 3D platformer Duskfade will take 15-20 hours to complete
We spoke with developer Weird Beluga about the expected runtime for the project.
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Ben Lyons
Frontier on Planet Zoo 2's conservation efforts: "It's about helping people connect the dots around conservation and ecology"
We spoke with game director Gareth Hughes to understand more about the rewilding, welfare, and conservation tools being offered in this sequel.
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Ben Lyons
Wayne Brady doesn't usually play a character like Taryon Darrington when he gets stuck into some D&D
But that doesn't stop him from giving us an epic performance in the latest season of The Legend of Vox Machina.
The Legend of Vox Machina cast reveal which Critical Role moments they'd loved to have seen animated
From pub crawls to goldfish, there are moments that may not have translated well to the animated series, but would have been incredibly fun to see all the same.
Critical Role cast reveal the differences between working on The Legend of Vox Machina and The Mighty Nein
With two shows based on their old D&D campaigns streaming at Amazon, the Critical Role gang explained what keeps both series fresh and wanting them to return to the world.
"Every job that I've done has enabled me to do a character like Lune," says Clair Obscur: Expedition 33 actor Kirsty Rider
From theatre to TV and now video games, Rider explained to us how her experience let her step comfortably into the world of Clair Obscur.
300 million people play mobile games in Europe, where some of the biggest titles are created
We sat down to talk about the "Mobile Matters" report and to learn more about the mobile gaming industry with King's global president, Todd Green.
"There's not an enormous amount of user cases for AI in games I'm really excited about," says former Rockstar performance director
But, Gethin Aldous does see it having one use case which could heavily improve cutscenes.
Vox Machina delves into its darkest chapter yet, but it will also have a few surprises in store for its most loyal fans
The fourth season of the animated series will allow us to explore the characters' emotions in greater depth, but not everything will be exactly the same as in the original role-playing game.
The Legend of Vox Machina cast kept their tabletop roots for recording the series
It's fairly rare for voice actors to all get together when making an animated series, but it was a must for The Legend of Vox Machina.
Critical Role, on exploring more stories beyond Vox Machina: "I think we'd do an animated version of everything we've done"
We spoke to the cast about the series' fourth season and also about what the future might hold for Critical Role in animation.
The Adventures of Elliot: The Millennium Tales will take around 30 hours to complete
But there is more than 50 hours on offer for those who want to "explore every inch of the map across all the Era's".
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Ben Lyons
Artist Liam Sharp talks about how Wonder Woman inspires generations and "will continue to do that"
Sharp illustrated much of the recent Rebirth series revolving around the character.
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Ben Lyons
King president on if the Microsoft acquisition has brought about any changes
Todd Green has been with the company for 13 years, and believes that it continues with the same philosophy no matter who is at the top.
Artist Daria Schmitt talks about her time working on Syberia: The World Before: "For an architect it's a real dream"
After formerly working as an architect, Schmitt joined Microids to ensure the developer nailed the architecture of the game, both in exteriors and interiors.
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Ben Lyons
There is no "magic bullet" to stop cheaters, says Anybrain co-founder
It's a constant cat and mouse chase, according to Serafim Pinto, but with systems like AnyBrain developers can hopefully just worry about the game being cool.
Cococucumber would "absolutely love" to make an Arcane-like Echo Generation animated series
The developer notes that the universe "has a lot of storytelling potential beyond games" while also affirming that there are many ways to produce new games.
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Ben Lyons
"Publishers and investors have gotten too focused on the single game," says veteran indie developer Rami Ismail
Ismail believes that publishers and investors need to start broadening their portfolios.
Chaotic Armageddon game, Sitting Ducks, is looking to be your next cooperative obsession
Gamereactor can exclusively reveal The Gang Studio's title will be coming to PC via Steam as soon as next week.
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Ben Lyons
Expect to put aside around 10 hours to complete Denshattack!
But there is even more gameplay time awaiting those who want to reach 100% completion.
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Ben Lyons
Thick as Thieves director explains how it avoids "save-scumming" stealth players
We all like to go room by room, quicksaving every time we successfully choke out an enemy without being seen, but Thick as Thieves removes that to give it an extra edge.
You don't have to know Deep Rock Galactic at all to play Rogue Core
But Ghost Ship Games say it does help if you're a bit familiar with the world and story of the past game.
Could Denshattack! be applied to other locations? Undercoders: "Denshattack Euro Tour? Why not!"
We spoke with the indie developer about whether it could take the premise beyond Japan in the future.
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Ben Lyons
Yacht Club "got caught up in AI fever" but "didn't find it was very effective" for Mina the Hollower
We inquired with the developer about its stance on using artificial intelligence in its video games.
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Ben Lyons
Assassin's Creed: Black Flag Resynced director explains how Ubisoft kept the "spirit" of the original alive
Richard Knight also told us what made Black Flag the perfect AC game for the remake treatment.
Live from Cannes: Press conference for La bola negra
Directors Javier Calvo and Javier Ambrossi lead the table of the main cast of their second film and Palme d'Or contender.
Gamereactor is at the Cannes Film Festival this year! Stay tuned for more over the days ahead
The 79th show is underway and we are once again on-site and ready to share our experience with you.
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Ben Lyons
Curve Games CEO teases a "big release towards the end of the year featuring a very popular animal"
We spoke with Stuart Dinsey, who also took the time to highlight the "fantastic" Dungeons of Hinterberg and speak about how "proud" he is about Wax Heads.
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Ben Lyons
"There's a zeitgeist happening with VR right now", claims veteran video game CEO Jeff Hilbert
We spoke with Hilbert to learn why he thinks VR is about to take off once again.
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Ben Lyons
Veteran CEO Jeff Hilbert reveals how game adaptations make developers money
If a show or movie does well, the creator of the game and holder of the IP isn't likely to immediately make cash from the adaptation itself.
The multiverse allows more artists to contribute to a project, and that's always a good thing, says Aurélien Predal
The animator and designer worked on Spider-Man: Across the Spider-Verse, so he knows a thing or two about it.
Elisabetta Dami, creator of Geronimo Stilton: "Today, I am a mother of millions of children around the world"
We chatted with the author on the 25th anniversary of the literary character and discussed his origins, his future, and his life story as an inspiration.
Manga editor behind Dragon Ball and Dr. Slump "said no to One Piece"
Kazuhiko Torishima told us about how he first came into contact with Eiichiro Oda's legendary work and how he decided to pass on it.
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Ben Lyons
Expect a playthrough of Mina the Hollower to take 20-30 hours
Yacht Club explains to us that it's "like all the Shovel Knight campaigns in one!"
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Ben Lyons
Echo co-creator talks about the character getting her own live-action series: "It was very surreal to me"
David W. Mack touches on his experience of seeing lines and sequences he created 25 years ago brought to life in live-action.
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Ben Lyons
From Final Fantasy IX to Moebius and Treasure Planet: These are the artistic roots of the deckbuilder Cloudsphere
The founder and CEO of Laki Studio talks to us about what inspired his team in the recently announced title, which is still in development.
Cosplayer Yugoro tells us about what makes a good cosplay: "I think it's all about love"
The popular influencer talks about how it's about stepping into the role of a character and partly embodying that individual.
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Ben Lyons
Ex-Ubisoft and EA executive talks AI's role in video games: "The governance, the strategy is missing"
Erinrose Sullivan tells us about the current state of AI in the games world and how "there's a lot of friction and concern for employees on this front".
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Ben Lyons
Predal, on more diversity in today's animation: "It's a massive opportunity for us artists to put our work directly on screen"
The artist, who has worked across various formats, including some of the most significant animated projects of the past decade, talks to us about the present and future of the genre in cinema.
Veteran comic book artist Simone Bianchi "would definitely love" to see a new adaptation of Elektra
The artist explains that Doom and the Inhumans are two other characters he'd love, or can't wait to see, be adapted again.
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Ben Lyons
Rever Games: "Clockfall was never supposed to be what it is now"
We spoke with the indie developer to get a better understanding of the upcoming dungeon-crawling roguelite project.
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Ben Lyons
Miles Morales artist Sara Pichelli talks about the "respectful" and "amazing" Spider-Verse films
We caught up with the artist best known for co-creating the Ultimate version of Miles Morales.
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Ben Lyons