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But only on PC, PS5 and Xbox Series, and it'll affect framerate and resolution.
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Elden Ring hadn't even launched when FromSoftware said the game would get ray tracing some time in the future, so it's safe to say we've been waiting a while. Turns out, it took the talented developers a year and some change to deliver on the promise.
Update 1.09 can now be downloaded for Elden Ring on all platforms, but its most noteworthy change is the option to enable ray tracing on PC, PlayStation 5 and Xbox Series. It's worth mentioning that the implementation probably doesn't live up to your biggest hopes, as the patch notes make it absolutely clear that playing with ray tracing "may" impact the framerate and resolution, so we should probably expect future updates to polish the game's performance further.
The update obviously also includes some good, old balancing adjustments, which might mean your build just got a bit better or worse. Here's the entire list of changes:
New feature
Ray Tracing support has been added for PlayStation 5, Xbox Series X and PC versions.
Ray Tracing can be activated in the settings menu:
PS5 / XSX: Game Options > Ray Tracing
PC: Graphics > Ray Tracing Quality
Please note that performance - such as frame rate and resolution - may be impacted while playing with Ray Tracing on.
Recommended (1080p - High quality - High Ray Tracing)
OS: Windows 11
Processor: Intel Core i7-10700K or AMD Ryzen 7 3800XT
Graphic Card: NVIDIA GeForce RTX 3070 Ti, 8 GB or AMD Radeon RX 6900 XT, 16 GB
Memory: 16 GB RAM
PvP-exclusive balance adjustments
The Inescapable Frenzy incantation power and grab angle have been increased.
The Lifesteal Fist skill power, range and grab angle have been increased.
Decreased the power of two-handed jumping attacks.
Decreased the power of heavy and heavy running attacks of Fist and Claw weapon types.
Decreased the power of the Founding Rain of Stars spell.
Decreased the spell enhancement effect of the Terra Magica spell.
Decreased the damage and poise damage of the Wave of Gold skill when hitting an opponent over a certain distance.
Decreased the effectiveness of the Determination and Royal Knight's Resolve skills.
Decreased the effects of the Contagious Fury skill of the Jellyfish Shield.
Decreased the effectiveness of the Claw Talisman.
Decreased the effectiveness of the Lord of Blood's Exultation Talisman.
Decreased the attack power buff granted by the White Mask head armor.
Decreased the jumping attack damage buff granted by the Raptor's Black Feathers armor.
Decreased the damage buff granted by Magic-Shrouding Cracked Tear, Flame-Shrouding Cracked Tear, Lightning-Shrouding Cracked Tear, and Holy-Shrouding Cracked Tear when activated with the Flask of Wondrous Physick.
General balance adjustments
Added an invincibility window when respawning in the colosseum.
Increased the scaling of the following attributes when infusing weapons with certain Ashes of War:
Magic / Fire / Flame Art / Lightning / Sacred
Increased the attribute scaling of the following weapon types:
Colossal Sword / Great Axe / Hammer / Flail / Great Hammer / Colossal Weapon
Increased the speed, range and recovery time of some attacks for the following weapon types:
Great Hammer / Great Axe / Great Sword / Curved Greatsword
Flail weapons changes:
- Increased the speed of some attacks.
- Reduced attack recovery time.
- Increased poise when using two-handed attacks.
Increased running attacks speed and reduced attack recovery time for the following weapon types:
Cursed-Blood Slash: Increased projectile generation speed and reduced the recovery time.
Gold Breaker: Reduced the recovery time.
I Command Thee, Kneel!: Increased attack generation speed.
Starcaller Cry: Increased the speed of follow-up attacks.
Spinning Wheel: Increased attack generation speed - Added a roll & heavy attack cancel timing while using the skill.
Bug Fixes
Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Antspur Rapier a Cold affinity.
Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Rotten Greataxe a Blood affinity.
Fixed a bug where some attacks of the Partisan, Death Ritual Spear, and Lucerne had unexpected Physical attack scaling.
Fixed a bug where the Nightrider Glaive did not increase the damage of horseback attacks.
Fixed a bug where the Duelist Greataxe and Rotten Greataxe did not increase the damage of charged attacks.
Fixed a bug where the Roar Medallion Talisman effect didn't increase the power of some incantations.
Fixed a bug that reduced the power of some skills while under the Golden Vow effect.
Fixed a bug that caused the effects the Determination and Royal Knight's Resolve skills when casted from a left-handed weapon to be added to other skills casted with a right-handed weapon.
Fixed a bug that reduced the critical hit power of right-handed weapons while having Determination or Royal Knight's Resolve active on a left-handed weapon.
Fixed a bug where status build-ups were unintentionally added to some Weapon Skills
Fixed a bug where the power and special effects of a left-handed weapon could be added to a skill cast with a right-handed weapon.
Fixed a bug that caused an equipped Sacrificial Twig to be consumed when a player died in the Colosseum.
Fixed the camera positioning when respawning in the Colosseum.
Fixed a bug where a player could receive credit for a kill in the Colosseum when dying due to the Death status effect, instead of the player who inflicted that status effect.
Improved stability in Colosseum matchmaking.
Fixed a bug related to level correction when an invader used the Phantom Bloody Finger.
Fixed a bug that could cause disconnections with other players in certain locations during multiplayer.
Improved online multiplayer stability.
[PS4] Fixed a bug that occurred when using the Finger Severer on summoned NPCs while offline that could cause the game to crash.
Fixed a bug related to some enemies not rendering or behaving as expected.
Several performance improvements and other bug fixes.
The wait is finally over as Fromsoftware welcomes tarnished Soulslike fans to their first open world adventure. How did the collaboration with George R.R. Martin work out?