EA Sports is undoubtedly focused heavily on Ultimate Team with each FIFA game that comes around, but another online mode that fans enjoy is Pro Clubs, which lets you create a virtual player to join a club and play matches with friends. This doesn't necessarily get talked about that much by the FIFA team, but now EA has revealed brand new Pitch Notes taking a deep dive into what's coming in FIFA 20.
"We know this is a much-loved mode for many of our players and we've been working hard to incorporate community feedback and suggestions into offering increased customization for your Virtual Pro, new ways to play, and providing an overall better experience for everyone who counts Pro Clubs as one of their favourite modes," the post reads.
Customisation is a key element of this mode, and FIFA 20 introduces a new Avatar system changing player creation across the whole game. This brings new ways to create players, including an improved four-quadrant axis morphing tool, defining each facial feature along with expanded options and skin tones. All the features of old are also returning, like commentary names, goalkeeper gloves, and selecting celebration and set-piece styles.
Positions have been added as well, including LF/RF; LW/RW; and RWB/LWB, along with a revitalised player progression system in which positions, heights, and weights have a more dramatic impact on how your player moves and feels, not to mention their physical attributes too. Stamina is being reviewed too, with investment in stamina and pace sacrificing other attributes at the same time, the aim being to have a "risk vs reward system".
All players start at an 80 rating overall, and progression is earned from playing, as well as player traits, with 30 additional options coming in this department. These can be paired with specialty traits too, allowing you to add benefits while having an increased cost and potential effect on other attributes.
In terms of in-match experience, there are new broadcast features like replay transition wipes, on-screen watermarks, club banners, and a new logo for Pro Clubs. These club banners are influenced by primary and secondary colours, and stadiums will support banners, both home and away. Augmented reality overlays have even been added to match intros, half time, and goals too, and all matches will have unique broadcast colours to distinguish the mode between friendly, cup, and league matches.
As for goal celebrations, the camera will stay zoomed out rather than highlighting the scorer, letting you co-ordinate celebrations with teammates.
You can experience these in two new match types as well, one of which is a House Rules Cup. These take House Rules from Kick-Off and bring them into Pro Clubs (like Headers and Volleys, etc.), rotating a match type every day of the week and having a different cup each weekend, along with a schedule so you can plan ahead.
Another new one is Practice Match, which allows you to play a Pro Clubs match against AIs of varying difficulties, also letting you decide what tactics you want to play against, such as high pressure, not to mention the individual ratings of your AI opponents, from 80 to 99.
This has apparently been heavily-requested by the community, and regarding fan feedback, EA Sports also wants to address "some of your frustrations". One of these is that stamina drained faster for players controlling Any (all the other players), and taller forwards and midfielders will now be placed in the wall to deal with free kicks. Having a keeper as captain should no longer affect game stability when you have a set-piece to take either, and Clubs can now watch the full cup celebration if and when you win.
With regards to kit clashing, EA has added over 25 new and customisable kits, along with over 150 crests to choose from, which should alleviate the issue, as well as introducing a pre-match kit select screen so you can manually choose for the best result.
We are reminded that these notes are "describing in general terms what updates the Dev Teams are working for FIFA 20 on PlayStation 4, Xbox One and PC. We are constantly looking to improve the gameplay experience for everyone, so this article may become outdated as we make adjustments to keep our game fun for everyone."
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