At Gamescom 2016 we talked to Dreadnought's game director Peter Holzapfel and executive producer Frank Lucero to learn what's been going on with the game in general as well as learning about the new 8v8 mode Onslaught (previously Dreadnought only feature 5v5 battles).
"Lately we've been in our closed beta", Lucero said, "getting it in front of players, trying to figure out what they like, what they don't like, making sure we're getting metrics on the game, see what they're doing, comparing that versus what they're saying and then coming up with the best solutions to solve some of the problems that they're having and make a better game".
Holzapfel weighed in on the feedback they've been receiving. "The intensity of it is something that players really like, they come in because it's so fresh. In essence Dreadnought really plays like a shooter with other elements mixed in so people feel at home, but people are attracted to the topic because there's not that many games out there".
Lucero added "we find that they really love the game itself, the core gameplay was fun, engaging, they liked the tactical combat, but one thing we wanted to expand a bit more on was with the metagame itself and it seems like we're doing a little bit of work on that lately".
Holzapfel went on to talk about Onslaught, the new game mode for Dreadnought, "the idea being to give a bigger sense of battleground, epic battles, 8v8 but also having AI ships in there, so it's more like a fleet field. You get in with a couple of ships but then there's also, mid-sized small ships, medium small ships, and they actually contribute to the outcome of the game mode". A key reason for including this game mode, he explained, was to allow newer players to disengage from the main battle in order to fight AI.
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