Doom Eternal was a big part of Bethesda's E3 showcase this month, and among the new gameplay we got to see, there was also the announcement of the multiplayer Battle Mode, which puts a new spin on id Software's brand of ultra-violent shooting.
In Los Angeles we got to speak with both executive producer Marty Stratton and creative director Hugo Martin about what the game was showing, and Martin broke down the Battle Mode a little more during our conversation below:
"We really just wanted to make the Doom dance social, you know. I don't think it's a proper Doom game if it doesn't ship with a really kickass competitive, multiplayer experience. This is what we're offering up this time, we're really proud of it. It's very original, it's got great pacing, good drama, lots of metas, deep strategy - I think fans will love it."
"It's 2v1, so you pick your Demons or you pick the Slayer side. They're both fun to play. If I had to say, I think the Demons are a little more accessible than playing as the Slayer - he's kind of a high-end experience, requires a lot of twitch response that really relies on your thumbs a little bit. But for the Demons, they each have their own abilities and kind of a style of play. You have to work together, it requires strategy, it's really, really fun, and so yeah, 2v1, and there's a little something for everybody there."
Before E3 we also got the chance to try Doom Eternal at a preview event, and you can read our thoughts on what we saw here. Does Battle Mode look good to you?
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